『How Game Studios Use Player Data to Cut Development Risk』のカバーアート

How Game Studios Use Player Data to Cut Development Risk

How Game Studios Use Player Data to Cut Development Risk

無料で聴く

ポッドキャストの詳細を見る
Episode 38 of Gaming Business with Fexingo dives into how studios like Riot Games and Supercell use live player data to shrink development cycles and avoid flops. Lucas and Luna explore the shift from gut-feel design to data-informed iteration, revealing how metrics like session length and retention curves shape everything from character abilities to monetization. They discuss the tension between creative vision and player feedback, and how small studios can apply these techniques without a billion-user base. A concrete look at the business of building what players actually want. #PlayerData #GameDevelopment #RiotGames #Supercell #DataDrivenDesign #IterativeDevelopment #GameMetrics #SessionLength #RetentionCurves #LiveService #Playtesting #GameDesign #Business #Technology #GameStudioEconomics #FexingoBusiness #BusinessPodcast #GamingBusiness Keep every episode free: buymeacoffee.com/fexingo
adbl_web_anon_alc_button_suppression_t1
まだレビューはありません