『And Now For Something Completely Machinima』のカバーアート

And Now For Something Completely Machinima

And Now For Something Completely Machinima

著者: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima アート
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  • S6 E229 Wracu Review: Blender Brilliance, Storytelling Debate & the Future of Machinima (June 2026)
    2026/06/04

    In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive deep into “Wracu”, a stunning student film by Chase McGill.


    Created in Blender as a final project at University of Southern California, this cinematic short blends epic fantasy, motion capture, and orchestral scoring into a powerful (and divisive!) storytelling experience.


    But is it just visually impressive… or truly great storytelling? 🤔


    🔥 What We Cover in This Episode

    • A spoiler-filled breakdown of Wracu’s narrative and themes
    • The influence of classic epics like Beowulf
    • Blender vs Unreal Engine for cinematic storytelling
    • The role of motion capture in character realism
    • Why sound design (and the Budapest Scoring Orchestra) elevates everything
    • A passionate debate: style vs substance

    ⏱️ Key Moments & Timestamps

    00:00 – Intro
    The crew kicks off with the usual chaos and machinima energy.

    01:00 – Film Pick: “Wracu”
    Phil introduces Chase McGill’s USC project and why it stood out.

    03:00 – Story Breakdown (Spoilers!)
    A death-defying warrior, a skeletal carriage driver, and a gothic showdown.

    06:00 – Epic Influences
    Connections to Beowulf and medieval fantasy storytelling traditions.

    08:30 – Visual Craft & Lighting
    Why Blender shines in cinematic composition and mood.

    10:00 – Orchestral Score Deep Dive
    How the Budapest Scoring Orchestra brings Hollywood-level sound.

    11:30 – Subtle Animation Details
    Damien highlights the tiny touches that sell realism.

    15:50 – Storytelling Without Dialogue
    Can silent storytelling carry emotional weight?

    16:30 – Tracy’s Critique Begins
    A thoughtful (and spicy) take on narrative vs technical mastery.

    20:50 – Sound Design vs Visuals
    Why audio might be the real hero of the film.

    22:40 – “Too Perfect?”
    Does hyper-polished rendering hurt immersion?

    23:30 – Where the Film Loses Momentum
    The shift from atmospheric mystery to action spectacle.

    26:50 – Blender vs Unreal Engine Debate
    Environment vs set-building: what feels more “real”?

    30:20 – Is This a Great Story or a Great Demo?
    Portfolio piece vs meaningful narrative.

    32:20 – The Challenge of Storytelling Craft
    Why story is harder than tech (and always evolving).

    34:00 – Elden Ring & Dark Fantasy Vibes
    Unexpected parallels to modern games and worldbuilding.

    36:00 – Final Thoughts
    A brilliant debut—and huge potential for what comes next.


    🎧 Why You Should Watch/Listen

    If you’re into:

    • Machinima & virtual production
    • Blender animation workflows
    • Cinematic storytelling & film critique
    • Game engine vs offline rendering debates

    …this episode is packed with insight, inspiration, and honest critique.


    💬 Join the Conversation

    What did you think of Wracu?
    Is Tracy right… or completely wrong? 😏

    Drop your thoughts in the comments or email us at talk@completelymachinima.com — we’d love to feature your take in a future episode!


    🔗 Links

    • Watch Wracu (link in show notes)
    • Behind-the-scenes scoring session (included in episode notes)

    📢 Don’t Forget

    👍 Like | 💬 Comment | 🔔 Subscribe
    for more deep dives into machinima, animation, and virtual production.


    #Machinima #Blender3D #Animation #VirtualProduction #Filmmaking #GameDev #CinematicStorytelling #MotionCapture #IndieFilm #Podcast

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    37 分
  • S6 E228 Star Wars Battlefront 2 Machinima Breakdown | Cinematic Storytelling, Mods & Virtual Production (May 2028)
    2026/05/28

    In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive into a stunning fan-made cinematic created inside Star Wars Battlefront II (2017 video game).

    We explore how machinima creators are pushing the limits of game engines, modding tools, and cinematic language to produce high-quality storytelling—despite technical limitations like no built-in camera controls. From Cloud City aesthetics to editing techniques and Star Wars authenticity, this episode unpacks what makes this project so impressive (and occasionally hilarious).


    Whether you're into machinima, virtual production, or the Star Wars universe, there’s plenty here to inspire.


    ⏱️ Timestamps

    00:00 – Intro & classic Completely Machinima opening
    01:09 – Welcome + episode setup
    01:36 – Damien introduces Battlefront 2 machinima scene
    02:30 – Why this film stood out (engine use & in-game rendering)
    04:22 – Tracy’s first impressions: cinematic language & storytelling
    06:00 – Cloud City, mood-building & Star Wars “grammar”
    08:30 – Editing, pacing & shot composition analysis
    11:13 – The challenge: no camera tools → modding solutions
    11:34 – Phil on cinematic storytelling vs dialogue limitations
    12:44 – Voice acting, authenticity & sound design
    13:03 – Unexpected comedy moments (yes, really 😂)
    15:19 – Characterisation: Han Solo, Lando & Boba Fett
    17:38 – Canon vs non-canon storytelling debate
    18:46 – Gameplay origins of the story
    19:46 – Multiplayer staging & production complexity
    22:15 – Different entry points into Star Wars fandom
    23:25 – Exposition text: necessary or not?
    26:25 – Runtime critique: pacing & structure
    28:44 – The scale and power of the Battlefront 2 engine
    32:25 – Star Wars modding community & creator ecosystem
    33:31 – Where machinima lives today (YouTube & beyond)
    35:41 – Other games, mods & machinima potential
    36:53 – Outro & final thoughts


    🔍 Topics Covered

    • Machinima filmmaking techniques
    • Virtual production using game engines
    • Cinematic storytelling in games
    • Star Wars Battlefront II (2017 video game) modding scene
    • Camera work without native tools
    • Editing, pacing & shot composition
    • Star Wars fan films & canon debates
    • Multiplayer coordination for filmmaking

    🚀 Why This Episode Matters

    This episode highlights how creators are transforming games into filmmaking tools—turning limitations into creative opportunities. It’s a deep dive into how modern machinima blends gameplay, cinematography, and community-driven innovation.


    📢 Join the Conversation

    What did you think of this Battlefront machinima?
    Does canon matter in fan storytelling?


    💬 Drop a comment below or email us at: talk@completelymachinima.com


    🔔 Subscribe for More

    If you love machinima, virtual production, and creative uses of game engines, don’t forget to like, subscribe, and hit the bell!


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    38 分
  • S6 E227 Automation Situation 2 | AI, Satire & the Future of Humanity (May 2026)
    2026/05/21

    In this episode, we dive into Automation Situation 2: Too Little, Too Late by Guillaume H @thegiom — a haunting, AI-driven short film presented as a 1930s educational reel.

    Is this clever satire… or a chilling glimpse of our future with AI?

    We explore how this unsettling film blends retro aesthetics, machinima-style workflows, and AI-generated imagery to question human agency, automation, and the emotional cost of technological progress.

    ⏱ Key Moments & Timestamps
    01:00 – What is Automation Situation 2?
    01:43 – Why this film fits today’s AI conversation
    03:06 – Strange coincidence: all picks reflect humanity
    03:30 – The filmmaker & AI creative process
    04:30 – 1930s educational reel aesthetic explained
    06:00 – Retro satire & visual language breakdown
    07:30 – AI tools, machinima parallels & workflow
    09:00 – Human agency vs AI systems
    10:30 – Themes: control, automation & authorship
    11:30 – Emotional tone: calm voice, disturbing message
    12:30 – “You are still loved” – the film’s most chilling idea
    13:30 – Industrial Revolution parallels 15:00 – AI fatigue & audience resistance
    16:40 – Why this satire works (creeping dread vs shock)
    18:00 – Historical imagery & uncanny realism
    20:00 – The fear of AI: universal or inevitable?
    22:00 – Craft vs “AI slop” debate
    24:00 – Filmmaking brilliance & editing choices
    26:00 – Why old footage feels haunting
    28:50 – Personal reactions & emotional impact
    31:00 – Final thoughts: true horror in AI storytelling

    🎥 What we discuss:
    • AI-generated filmmaking & creative workflows
    • Retro aesthetics as storytelling tools
    • Machinima vs AI content creation
    • The psychology of automation & human relevance
    • Why subtle satire can be more disturbing than horror

    💡 Why watch this review?
    If you’re interested in AI films, experimental cinema, or the future of creativity, this breakdown explores one of the most thought-provoking AI shorts out there right now.

    👍 Like, comment, and subscribe for more deep dives into innovative short films, machinima, and emerging media. S

    #AIFilm #FilmReview #Machinima #Automation #ArtificialIntelligence #ExperimentalFilm #FutureOfWork #CinemaAnalysis

    Credits -
    Co-hosts: Damien Valentine, Phil Rice, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    33 分
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