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  • Hot Takes on Lootbox and Legal Enforcement - #283 - Game Dev Local Podcast
    2026/06/03

    In this episode Oscar is once again joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Stuart De Ville, fellow host and captain of the team here at GDL. We talk about the recent (at the time of recording) announcements of enforcement order by the CAP against game developers over Lootboxes; as well as New York going after Valve/Steam for similar reasons. What do we think of these issues being raised like this now?

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    58 分
  • Growing Pains 15 - Building a Gaming Syndicate - #283 - Game Dev Local Podcast
    2026/05/27

    The publishing model is broken so how do you fix it?That was one of the core questions that led to the formation of Kowloon Knights and Kepler Interactive. In this conversation, Jay is joined by Samuel Lee Co-Founder of Kepler, the publisher behind hits like Rematch, Expedition 33, Sifu, Scorn, and upcoming titles like Orbitals to talk about the origins and growth of Kepler Interactive. We talk about the business of publishing and how Kepler sought to redefine that space with its collective studio model. Sam shares brutally honest insights into their journey and growth as a publisher overtime, including what they look for in studio partners. I think this conversation perfectly highlights why Kepler attracts standout studios like Sandfall and Sloclap in place of bigger incumbents. So for more insights on one of the hottest publishers out there be sure to tune in. Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'

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    53 分
  • Building the Best Environment for Making Games - #282 - Game Dev Local Podcast
    2026/05/20

    In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Matthew Laurence, Head of Engagement at Avalanche Studios. We talk about what we mean by Game Economy design and the practical steps needed to build the engine that makes a game worth playing.

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    48 分
  • Funding With A New Kind of Crowdfunding for Games - #281 - Game Dev Local Podcast
    2026/05/06

    In this episode Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Ivan Marchand, Co-Founder of Gamevestor.co. We talk about funding methods and the new path that the Gamevestor team is introducing and how the are mixing up the way we look at getting investment for your game.

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    54 分
  • Making, Managing, and Attending Events - #279 - Game Dev Local Podcast
    2026/04/15

    In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Charlie Scowen from SteelMedia, who is responsible for arranging the speaker line-up for the PGConnects events. We talk about the process of setting up and running events across the world and in particular with PGCLondon which kicks off the UK Game Industry for the year.

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    1 時間 5 分
  • Everyone Hates PMs - #278 - Game Dev Local Podcast
    2026/04/01

    In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by Evgeniy Tolstykh, PM from The Outsource Band and formerly of Wargaming, about the complex position that a Producer, Project Manager, Programme manager can find themselves in when working on complex games.

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    1 時間 4 分
  • Growing Pains 14 - Redefining the SWAT Tactical Shooter - #280 - Game Dev Local Podcast
    2026/03/25

    What does it take to revitalize a dying genre?In this episode of Growing Pains, I sit down with Sean Gorman and Mark Ranson, Lead Designer and Art Director for Void Interactive's SWAT Tactical Shooter - Ready or Not. Together we explore Void's journey, going from its indie roots to the global studio it is today. It was clear that from the start, Void had something special going on, with their passion for the tactical shooter genre and willingness to work globally and differently. The studio has a unique setup and I really believe it adds an extra layer in understanding the success and growth of Ready or Not.

    The game is known for its realistic approach to the SWAT tactical shooter space. Sean and Mark were able to shine a light on exactly why they designed the game in that way; highlighting the experiences that they themselves hoped to find in a game like this. Be sure to check out the conversation and if you haven't already check out the game and its new Boiling Point DLC.

    Growing Pains is a series focusing on key business trends and people shaping the Global Games Market and their impact on the Games Industry. In this series, Jay speaks with industry leaders across the Games and Gametech space, trying to demystify the industry, understand the state of leadership, and answer the all-important question, 'Is having a fun game still enough to succeed in today's games market?'

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    1 時間 2 分
  • Google Gemini & Implications for Game Worlds - #277 - Game Dev Local Podcast
    2026/03/18

    In this episode, Oscar is joined in his podquest to 'learn everything about #gamedev you never dared to ask' by fellow host and captain of the team here at GDL. We talk about Google's AI world generating platform Gemini and its implications for game making and maker (as well as the wider issues affecting the role of LLM Gen AI tools). And don't forget GDLX coming up on 20th March 26.

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    58 分