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The Examined Game

The Examined Game

著者: Steven Lake
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今ならプレミアムプランが3カ月 月額99円

2026年5月12日まで。4か月目以降は月額1,500円で自動更新します。

概要

Visit theexaminedgame.com for all episodes.

What do video games reveal about us? In The Examined Game Podcast, peabody-nominated documentary producer Steven Lake speaks with the creators of the world’s most celebrated video games about how they were made and the personal and professional impact games have had on their lives.

Steven is a Peabody-nominated producer whose work has appeared on Netflix, BBC Storyville, PBS, and The Guardian.

About Steven Lake

Steven Lake is the host of The Examined Game Podcast and a Peabody-nominated documentary producer. His work has appeared on Netflix, BBC Storyville, PBS, Al Jazeera, and The Guardian.


His films include Roll Red Roll, described by The New York Times as “an essential watch,” as well as Phantom Parrot, rated 4 stars by Peter Bradshaw in The Guardian, and Dungeon Masterhood, a coming-of-age documentary with dragons.

© 2026 The Examined Game
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エピソード
  • Scope, Playtesting, and Finishing Games | Nina Freeman, Cibele, Lost Records: Bloom & Rage
    2026/04/06

    In today’s episode I speak with Nina Freeman about how one learns from their mistakes, and how one learns to learn from them.

    Nina is a video game developer who finishes every game she starts. She is known for her autobiographical approach, incorporating her own personal life experiences into her work.

    I’m a huge fan of Nina’s personal projects, including Cibele, as well as her contributions to Tacoma and, more recently, Dont Nod’s Lost Records: Bloom & Rage.

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    1 時間 19 分
  • Why Platformers need to evolve | Chris Wade, Big Hops
    2026/03/30

    Today i'm speaking with Chris Wade, game director at Luckshot Games and creator of Big Hops. Big Hops really caught my attention as a platformer that bought in emergency gameplay mechanics to create a truly unique experience. Kotaku said Nintendo could stand to learn a thing or two from Big Hops, and I have to agree. I believe the platforming genre needs to evolve or else it will be left behind.

    We dig into what it takes to make a stand out platformer in 2026, and how Chris built out his own niche with the game, taking influence not only from the likes of classic RARE games and Mario Odyssey, but also games like Dishonoured and Breath of The Wild.



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    1 時間 7 分
  • Why Great Games still Fail | Mario R. Kroll, Video PR & Marketing expert
    2026/03/23

    Today I'm speaking with Mario R. Kroll, founder of UberStrategist. Mario has over 30 years of industry experience in PR and marketing within video games.

    This was a fun and candid conversation about what it takes not only to get a game noticed in a crowded marketplace, but also how to get yourself noticed. I value open, honest, and engaging conversations, and that’s exactly what I got from Mario. We covered everything from what it takes to get a game noticed today through to how to cope with imposter syndrome.

    Mario entered the video game industry over 30 years ago by teaching himself web development to build and run Wargamer.com, a fan-made matchmaking and community site for strategy gamers that grew into a full-time operation and led to his first professional opportunities. This eventually led to him moving into publishing, PR, and marketing before founding UberStrategist, where he now helps game studios launch and position their games.

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    1 時間 15 分
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